Tuesday, March 9, 2010
Introduction
The Factions Customizable Card Game (CCG) is a homebrew card game.  It uses cards unique to the game to create both a field of play and cards that affect that board.  Unlike many other CCGs, Factions requires that you possess most of the cards to play the game.  If I were marketing the game, this would be an obstacle.  Not an insurmountable one, but a hurdle nonetheless.  It's all moot though, because at this point I'm not marketing the game, and if you need a specific card for your game you should just make it.  To play Factions, you also will need a bunch of counters, I use Risk pieces, and some patience as the game can take long and is strategically intricate.  I intend to present the Factions CCG bit by bit.  I will first talk about some game mechanics, then present the rules, and subsequently branch out to various topics.
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